Drones Rendering & Animations
- 3D drone rendering using Three.js (OBJ / MTL)
- Waypoint-based trajectory interpolation
- Real-time collision & speed detection
- Advanced lighting, skybox & ground rendering
I craft cutting-edge rendering pipelines and intelligent vision systems. From GPU shaders to neural networks, I bring pixels to life.
I'm Abdoul Majid Toudjani, a Computer Vision & Computer Graphics Engineer with a Master's degree in Geometry and Computer Graphics from Aix-Marseille University. I've been programming since high school, starting with Python and JavaScript, then mastering C in 2019 and C++ in 2024.
My core specialization is graphics rendering and image processing. I have extensive experience with GPU pipelines, GLSL shaders, camera systems, animations, textures, lighting models, ray tracing, and path tracing algorithms.
On the desktop side, I work with C++/Qt for applications, OpenGL for real-time rendering, and leverage CUDA, TensorFlow, and PyTorch for GPU-accelerated computation and deep learning workflows.
For web-based 3D, I create interactive experiences using Three.js and Babylon.js, bringing high-performance graphics to the browser.
I work with modern computer vision architectures including UNet for segmentation, YOLO for object detection, and point cloud processing for 3D understanding.
My strong mathematical foundation in geometry, linear algebra, and statistics allows me to deeply understand the theory behind rendering algorithms, transformation matrices, probability distributions, and optimization techniques. I regularly read research papers to stay at the forefront of graphics and vision innovations.
I'm seeking opportunities to contribute to ambitious projects in innovative companies where I can push the boundaries of visual computing, combining cutting-edge research with practical implementation.
I'm always interested in hearing about new projects and opportunities. Whether you have a question or just want to say hi, feel free to reach out!